Learning Motivation, Part 1

I decided to try something different this past semester with a games course I teach at Hunter CUNY and Parsons. I could go on a rant about "the educational system being broken" but ultimately I think the reason I wanted to do something different was the content of the class itself.

Flicking a Fat Guy

Once again I was reminded how important playtesting at an early stage can be. Lawrence and I are working on another mobile game (tentatively titled Greased Up) that's in a super early alpha state.

Dengue: Catch the Fever!

I went to New Haven this weekend to help a group of Yale graduate students create a game about dengue fever and climate change.  The five of us from Parsons (Lien Tran, Ben Norskov, Mohini Dutta, Eulani Labay and myself) first met the Yale students during a playtest at the Rockefeller Foundation.

Braiding!

A student in my Creative Computing class made a flower brush using 5 circles. It had a really cool effect drawing with it. When the class covered objects, I thought it would make an interesting starting point. And if you're peaking under the hood at the code, yes, there are dead ends.

Android Dynamic Autocompletion Using the Google Places API

I just started learning the Android platform. I find that the best way to learn something is just diving in. It's my first time using Java as a language. It seems pretty familiar since I've done a bit of Processing and JavaScript, but throw in an SDK and it can get down right confusing.

A review site for the unlisted

Having published my first game on the App Store, Bumpin, I've had this feeling of being such a small drop in a very large bucket. Most people get one sweet taste of Apple list glory when they first release their app and then it's gone.