If Plinko, Peggle and Pinball had a gestural love child, it might just be Bumpin. The objective of Bumpin' is to get a ball into a hole. To do that, you draw pegs on the screen. Don't let it fall of the screen or a hit a hazard or you'll lose your ball. Points accumulate the more you bump and the longer distance the bump, the more that bump is worth. Four game modes allow for diverse types of play. Three separate algorithms allow for endless play (as long as you don't lose all your balls) with varying degrees of anxiety. A challenge mode is also available with 30 levels to beat.